AI Insights · Timothy · October 2024
Top 5 2D Cartoon Games Performance in Finland Q3 2024
Discover the performance of the top 2D cartoon games in Finland for Q3 2024. Highlights include trends in downloads, revenue, and active users for popular titles like Candy Crush Saga and Clash of Clans.
During the third quarter of 2024, the top 2D cartoon games in Finland saw varied performances across downloads, revenue, and active users. Here's a closer look at the trends for each game:
Candy Crush Saga, developed by King, showed a notable fluctuation in revenue, starting at around $89K at the beginning of July and peaking at about $119K by the end of September. Downloads remained relatively steady, with a slight increase towards the end of the quarter, reaching a peak of approximately 1.8K in late September. Meanwhile, weekly active users experienced a gradual decline from 37.6K to 35.8K over the quarter.
Royal Match from Dream Games saw its revenue fluctuate, starting at $39K and reaching up to $42.8K in late September. Downloads were slightly more volatile, peaking at 2.8K in mid-August before settling around 2.2K by the end of the quarter. Active users demonstrated a stable trend, hovering around the 19K mark throughout the quarter.
Coin Master, by Moon Active, faced a decline in revenue from $35K to around $20K by the end of the quarter. Downloads showed a slight increase, peaking at 579 in mid-August, while active users displayed a steady decline from 14.7K to 13.4K over the period.
Hay Day, a Supercell game, experienced revenue fluctuations, starting at $31K, dipping mid-quarter, and rising again to $30K by the end of September. Downloads saw a gradual decrease from 2.2K to around 1.3K. Weekly active users showed a decline from 75.1K to 65.5K, with a slight increase towards the end of the quarter.
Clash of Clans, also from Supercell, displayed a varied revenue pattern, starting at $25.8K, dipping mid-quarter, and peaking at $25.2K in late September. Downloads remained relatively stable, with minor fluctuations, ending the quarter at around 902. Active users showed a slight increase, from 93.8K to 91.2K over the period.
These insights are based on data from Sensor Tower, offering a comprehensive view of the mobile gaming landscape in Finland. For more detailed insights, visit Sensor Tower's platform.